Metaverse, XR Simulations, AR tutorials.
Now Board and Video Games.
Published Titles
Some prototypes have made it. Some haven't.
Some unrecognizable today.
A bried overview of all that remains live.
Before Dawn
Cel Shaded 3D Wave based Tower Defense.
- Created Spawn and Config System for Player and Wave Units.
- Leveraged Toon Shading and Unrealistic Lighting to fit a comical Theme.
- Implemented Cross-Paltform input and Glyph system with Input System.
- Impelemented AssetBundles and Object Pooling for GC efficient Waves.
- Implemented basic Save System with XOR encryption for GameState Saving.
HintVR
MR Simulation platform for Training personnel on Medical and Industrial SOPs
- Developed State Machine for Handling >300 Simulation Steps
- Duplicated Tween Behaviour by Vector Maths to replace DoTween Package.
- Converted Existing framework into SDK for extension.
- Implemented minute animations for Interactable Object immersion.
- Authored VFX for medical and Industrial use cases.
- Integrated Profiler for On Device Debug and Step through behavior.
Grim Knight
Rouguelike Dungeon Crawler based on Hollow Knight.
- Developed Item and Skill system for Addition of Weapons and Items by designers.
- Implemented File handling and cloud save System.
- Developed aseembly tests for debugging.
- Authored basic VFX primitives for weapons and interactions.
- Authored Sound clips and Mixer for 3D Audio.
Contact Me
Help will always be provided to those who ask for it.