Published Titles

Some prototypes have made it. Some haven't.
Some unrecognizable today.
A bried overview of all that remains live.

Before Dawn

Cel Shaded 3D Wave based Tower Defense.

  1. Created Spawn and Config System for Player and Wave Units.
  2. Leveraged Toon Shading and Unrealistic Lighting to fit a comical Theme.
  3. Implemented Cross-Paltform input and Glyph system with Input System.
  4. Impelemented AssetBundles and Object Pooling for GC efficient Waves.
  5. Implemented basic Save System with XOR encryption for GameState Saving.

HintVR

MR Simulation platform for Training personnel on Medical and Industrial SOPs

  1. Developed State Machine for Handling >300 Simulation Steps
  2. Duplicated Tween Behaviour by Vector Maths to replace DoTween Package.
  3. Converted Existing framework into SDK for extension.
  4. Implemented minute animations for Interactable Object immersion.
  5. Authored VFX for medical and Industrial use cases.
  6. Integrated Profiler for On Device Debug and Step through behavior.

Grim Knight

Rouguelike Dungeon Crawler based on Hollow Knight.

  1. Developed Item and Skill system for Addition of Weapons and Items by designers.
  2. Implemented File handling and cloud save System.
  3. Developed aseembly tests for debugging.
  4. Authored basic VFX primitives for weapons and interactions.
  5. Authored Sound clips and Mixer for 3D Audio.

Contact Me

Help will always be provided to those who ask for it.

Phone

+91-9038-703-716

Phone

wirelessbramhan@gmail.com